Archive
Learning Technologies Research conducted at CALT over the last 15 years

 

  encyclopedia wiki

topic: serious games A collection of serious games links
topic: web 2.0 About wikis, blog, online social networking, ...
topic: virtual worlds About virtual reality, ...
topic: digital identity About identity, privacy, ...
topic: OSN About online social networking, ...
topic: collaboration About collaboration, ...
topic: attention management About attention management, information overload, ...

 Projects

CALT Projects

Announcements collapse

Announcements

Highlights collapse

Highlights

ist-logo-xs.gif project_AtGentive_logo-xs.jpg
AtGentive
thierry-25.gif The objective of this project is to investigate the use of artificial agents for supporting the management of the attention of young or adult learners in the context of individual and collaborative learning environments.
Thierry Nabeth

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L2C
person.albert.angehrn-25.gif The project builds on interdisciplinary scientific/academic models and best/worst practices and experiences to identify the factors inhibiting effective collaboration, and the interventions required to reduce these risks.
Albert A. Angehrn

ist-logo-xs.gif project_laboranova-xs.jpg
Laboranova
person.marco.luccini-25.gif The goal of Laboranova is to create this next generation Collaborative Tools which will change existing technological and social infrastructures for collaborating and support knowledge workers and eProfessionals in sharing, improving and evaluating ideas systematically across teams, companies and networks.
Marco Luccini

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TenCompetence
person.katrina.maxwell-25.gif TenCompetence is a 4-year EU-funded Integrated IST-TEL project that will develop a technical and organisational infrastructure for lifelong competence development.
Katrina Maxwell

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RuralWings
person.nicolas.leck-25.gif RuralWings is an ambitious project that proposes to develop an advanced learning platform through satellite DVB-RCS access technologies, promoting a user-centred methodological approach.
Nicholas Leck

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ChangeMasters
jose-25.gif ChangeMasters provides a set of widely deployable eLearning simulations putting users in role-playing situations in which they can validate and develop their soft skills through learning-by-doing in realistically modelled scenarios.
José Pietri

Intelligent Learning Agents Research collapse

Intelligent Learning Agents Research


Intelligent Learning Agents operate primarily at the individual learning level. Their objective is to accelerate the acquisition and the adoption of relevant new concepts and practices by individuals. InCAs are a very advanced approach to technology-enhanced or e-learning. They operate first at the motivational level, and then gradually involve the learner in an interactive process, in which an individual first better understands and develops interest for the new concepts and practices, and then successfully integrates and adopts them, individually as well as in his/her organizational or social context. In our current projects and research plans, we are modelling, designing and developing prototypes of InCAs operating in different application domains such as making people learn to manage and share knowledge in organizations better and faster (K-InCA), generate and extract value from virtual communities (C-InCA), or become more learning-oriented (L-InCA).

Example of Research Progress: Towards Intelligent Agents operating in Social Contexts. The K-InCA and the EdComNet Projects have advanced our understanding of how to design software agents operating in organizational contexts aimed at triggering learning and behavioral change in individuals. After having explored extensively the cognitive dimension of such anthropomorphic agents interacting with people using a conversational metaphor, we have focused on how to design such agents in a way which leverages as much as possible the social context in which such agents operate, as well as research issues related to user modeling and ontologies of knowledge management systems, which we are exploring in the context of the Ontologging Project. These studies are leading to the definition of new standards and design principles aimed at employing advanced learning technologies in a way which recognizes and exploits more explicitly the fact that learning and change always take place in a social context.

  • project_AtGentive_logo-xs.jpg: AtGentive (Attentive Agents for Collaborative Learners). The objective of this project is to investigate the use of artificial agents for supporting the management of the attention of young or adult learners in the context of individual and collaborative learning environments.

    • (IST-2005-027087) December 2005 - December 2007 ist-logo-xs.gif
  • LIP Project (Learning in Process) The final goal of the LIP project is the creation of an integrated system of e-learning elements that facilitates to the users a complete contextualisation of the learning process referring to an organisation and its need in real time.

    • (IST-2001-32518) Sep-2002 - Aug-2004 ist-logo-xs.gif
  • K-InCA Project (Knowledge Intelligent Cognitive Agent) The aim of this project is to validate a new approach to enable managers at every level or function in an organization to effectively learn, understand, and then apply Knowledge Management concepts and techniques.
  • C-InCA Project
  • Ontologging (Corporate Ontology Modelling and Management System) Onto-Logging addresses the problem of corporate ontology formalization and intends to better integrate formal ontology definition methods within Knowledge Management (KM) systems which aim to be more adaptable to the user needs and to better support the exchange of knowledge in organizations.

    • (IST-2000-28293) July 2001-December 2003 ist-logo-xs.gif

Advanced Simulations Research collapse

Advanced Simulations Research


Advanced Simulations of Organizational Dynamics are experiential learning systems exploiting technologies such as multimedia or virtual reality to accelerate the understanding and learning of organizational processes. Such simulations are built on models of human behaviour and social processes in organizations, and their design and evaluation helps us to understand the opportunities and the limits of supporting learning through the design and creation of highly realistic, simulated learning experiences. In our current projects and research plans, we are modelling, designing and developing extensions of the kernel (organizational behaviour processes) as well as of the interactive components (learning in multi-user virtual reality environments) of the EIS Simulation, which addresses learning in the domain of change management and resistance to change in organizations, and which is currently extensively used as a pedagogical and research tool in a number of universities and organizations world-wide (providing a rich continuous flow of feedback data for evaluation research).

  • project_l2c-xs.gif L2C (Learning to Collaborate) This project provides the opportunity to address and significantly advance the state-of-the-art (both theory and practice) in two relevant areas: (1) Technology-enhanced learning of Collaboration Dynamics and Competencies Development, and (2) Design of Advanced Simulations based on models of human behavior in organizational contexts.

    • (IST-027288) March 2006 - March 2008 ist-logo-xs.gif
  • project_changemasters-xs.jpg ChangeMasters (Edutainment Services for Change & Innovation Management). CHANGEMASTERS provides a set of widely deployable eLearning simulations putting users in role-playing situations in which they can validate and develop their soft skills through learning-by-doing in realistically modelled scenarios.

    • (eTen) June 2006 - *** 2007 eten-logo-xs.gif
  • EIS Simulation Project (Change management simulation gaming) EIS is a computer-based multimedia business simulation involving the implementation of organizational change. During the simulation, participants can develop and implement change strategies, select among many different tactics to meet their goal and incrementally change the attitude of the EuroComm managers, influencing their willingness to adopt the proposed innovation.
  • VERDI Project (Virtual Environment for Real time Distributed applications over the Internet) 3D multi-users Change Management Business Simulation game project exploring advanced applications to be run and delivered over a satellite network infrastructure

    • (ESA) July 2001-February 2004
  • EdComNet Project (A humanistic Urban Communal Educational Net) EdComNet is an educational communal net, a virtual learning community platform for adult citizens to be set up in many regions of the European Union and associated countries like Israel. The net will act as a portal stimulating the active learning of social skills by the citizen, thus enhancing the social integration of individuals within urban communities. It will empower the individual citizen to be a self-reliant part of society, fostering creativity and autonomous opinion forming as well as decision-making.

    • (IST-2000-26037) January 2002-December 2003 ist-logo-xs.gif

Learning in Virtual Communities Research collapse

Learning in Virtual Communities Research


In the domain of Virtual Communities, our research projects address and contribute to knowledge creation in the domain of the design of effective online environments in which communities (of researchers, employees of one or more companies, customers, service providers, etc.) learn, structure and manage knowledge as well knowledge- and value-creating processes. In our current projects and research plans, we are extending further the technical features, the underlying social dynamics model, and the evaluation of the ICDT Platform, a virtual community environment which is used in a variety of research projects, knowledge management and e-learning contexts.

  • OpenScout (OpenScout) OpenScout aims at accelerating the use, improvement and distribution of open content in the field of management education and training with a focus on SMEs and continuous training by providing skill-based search of content to large communities for learning – either in professional user communities (via integration with LMS systems) as well as to open web 2.0 communities (via integration to social network platforms).

    • Septembre 2009 - Septembre 2012
  • project_ruralwings-xs.gif RuralWings (RURAL WINGS) The project proposes to develop an advanced learning platform through satellite DVB-RCS (Digital Video Broadcasting, Return Channel via Satellite) access technologies, promoting a user-centred methodological approach. The main aim of the approach is to support the creation of a new culture in rural communities promoting digital literacy and reducing resistance to the use of new technologies in dozens of pilot sites in 18 countries world-wide.

    • January 2006 - ...
  • project_TenCompetence-xs.gif TenCompetence (Building The European Network for Lifelong Competence Development) TENCompetence is a 4-year EU-funded Integrated IST-TEL project that will develop a technical and organisational infrastructure for lifelong competence development.

    • (IST-2005-027087 IP) December 2005 - December 2009 ist-logo-xs.gif
  • CareerGuide (Career Guidance for Schools) The CareerGUIDE for Schools network’s main aim is to promote career education and awareness in European schools. The network collaborates with experts in pedagogy, labour market, career guidance, school to work transitions and technology in order to contribute in offering substantial orientation to school children as well as to those who support them in this process.

    • (225936-CP-1-2005-1-GR-Comenius-C3) November 2005 - November 2008
  • KLab (Knowledge & Learning Among Businesses) KLAB is an innovative e-learning service addressing the needs of Learning Networks Europe-wide. It does so by offering a web-based service that includes elements of structured learning (e.g. setting of learning objectives and providing support for achieving them), as well as networking, formal (coordination and decision-making) and informal communication and knowledge sharing among learners.

    • (eTEN-C517470) 2005 - 2007 eten-logo-xs.gif
  • ICDT platform Project (Information Communication Distribution Transaction) a virtual community environment which is used in a variety of research projects, knowledge management and e-learning contexts.

    • 1994 - ....
  • VC Facilitation Project
  • STC and LinKS Project
  • Knowlaboration KNOWLABORATION addresses the need to develop an inter-organisational learning approach. Learning Networks (LN), structures that have formally been established in order to increase the participants’ knowledge and innovative capability, give organizations the opportunity to benchmark themselves to other organizations and also to support the self-directed learning of their employees.

    • (IST-2001-32505) February 2002 - January 2004 ist-logo-xs.gif
  • ECAMP Project (European E-Commerce Associate Merchant Program) This project aims to develop innovative and dynamically networked e-commerce virtual environments called "corporation modelling platforms."

    • (IST-1999-11153) ist-logo-xs.gif
  • TIBM (virtual world for electronic commerce). A research project in collaboration with IBM Centre for Advanced Studies (and University of Waterloo), Toronto

    • 1996-1997. Project sponsored by IBM

Innovation & Knowledge Management Research collapse

Innovation & Knowledge Management Research


In the domain of E-nnovation Studies, our research projects aim at better understanding the phenomenon of ‘innovation in the Information Age’ by studying new models and forms of innovation taking place at the individual level (‘CyberEntrepreneurs’), in organizations (e.g. through the introduction of ‘incubators’), as well as in whole market or industry sectors (e.g. the transformation and evolution of the content, of the banking, and the education sectors as well as of technology-enhanced dynamics at the communiy, regional, national and international level).

  • PLATON+. (Strengthening the role that Socio-economic Sciences and Humanities (SSH) have on the ERA Development). PLATON+ aims to catalyze dissemination of the European research in Socio-economic Sciences and Humanities (SSH). Overall, more than 1.300 people will participate in PLATON+ events, 15.000 users are expected to visit the project web-portal.
  • project_laboranova-xs.jpg Laboranova. (Collaboration Environment for Strategic Innovation). The goal of Laboranova is to create this next generation Collaborative Tools which will change existing technological and social infrastructures for collaborating and support knowledge workers and eProfessionals in sharing, improving and evaluating ideas systematically across teams, companies and networks.

    • (IST-2005-035262NoE) June 2006 - ... ist-logo-xs.gif
  • project_fidis-xs.jpg FIDIS NoE Project (Future of IDentity in the Information Society). FIDIS is a Network of Excelence, which objectives are to shape the requirements for the future management of identity in the European Information Society

    • (IST-200*-*** NoE) 2004 - 2009 ist-logo-xs.gif
  • eMCP Project
  • CyberEntrepreneurship & Accelerators Project
  • Hortonet Project Hortonet is a 12-month project to develop the social and business models to exploit the potential of filming gardens for the entertainment and educational markets.
  • CALT Knowledge Base Project The CALT Encyclopedia consists of a structured set of pages that reference all the Web resources related to research projects conducted within CALT and at INSEAD in general

Miscellaneous collapse

Miscellaneous



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