ABSS (Agent-Based Social Simulation)
related topics: agent technology
technologies: see artificial life simulators technologies
- The 3rd World Congress on Social Simulation
- September 6-9, 2010, Kassel University, Kassel, Germany.
World Congress on Social Simulation 2008 (WCSS-08)
- George Mason University, Fairfax - July 14-17, 2008
Dagstuhl Seminar on Social Science Microsimulation: Tools for Modeling, Parameter Optimization, and Sensitivity Analysis
- May 5-9 1997, Koblenz, Germany
- This workshop brings together social scientists engaged in simulation and computer scientists interested in social science applications.
International Conference on Computer Simulation and the Social Sciences (ICCS&SS)
- September 22-25, 1997 / Cortona (AR) (Italy)
Journals, Magazines, etc.
""ArrierosAlife" a Multi-Agent Approach Simulating the Evolution of a Social System: Modeling the Emergence of Social Networks with "Ascape""
- by Klaus Auer and Tim Norris,
- Journal of Artificial Societies and Social Simulation, vol. 4, no. 1, January 2001
- The behavior of cellular automata is a very close representation of the evolution of complex social systems. In this paper, they developed the simulation model "ArrierosAlife?" to explore the behavior of changes in social networks over time.
"Simulation Tools for Social Scientists: Building Agent Based Models with SWARM"
"The Economic Approach to Artificial Intelligence"
- by Michael P. Wellman, In ACM Computing Surveys Symposium on Artificial Intelligence, 27(3):1995.
"Swarm: An Object Oriented Simulation Platform Applied to Markets and Organizations"
- by Benedikt Stefansson
- Published in P. Angeline, R. Reynolds, J. McDonnell?, R. Eberhart (Eds.) Evolutionary Programming VI, Proceedings, Lecture Notes in Computer Science Vol. 1213, Springer-Verlag, New York.
"SDML: A Multi-Agent Language for Organizational Modelling"
- by Moss, S., Gaylard, H, Wallis, S. and Edmonds, B.
- Computational and Mathematical Organization Theory.
"Computers are the labs in the search for answers to human behaviors"
"Growing Artificial Societies: Social Science from the Bottom Up" (the Sugarscape book)
- By Joshua M. Epstein and Robert Axtell
- Brookings Press and MIT Press, October 1996
- (at amazon.com)
"Simulating Organizations Computational Models of Institutions and Groups",
- by Michael Prietula, Kathleen Carley, and Les Gasser (eds.)
- MIT Press, April 1998
- The globalization of the economy, increasing number of transnational organizations, and rapid changes in robotics, information, and telecommunication technologies are just a few of the factors significantly altering organizational time scales, forms, complexity, and environments. Time scales have shrunk, new organizational forms are emerging, and organizational environments are expanding and mutating at unprecedented rates. Computational modeling affords opportunities to both understand and respond to these complex changes.
- (at amazon.com)
"Social Science Microsimulation"
- Edited by Klaus G. Troitzsch, Ulrich Mueller, G. Nigel Gilbert and Jim E. Doran,
- Springer-Verlag 1996
Socially Intelligent Agents
- Papers from the 1997 Fall Symposium.
|People and organizations
People and organizations
Association, organizations, ...
- Its purpose is to provide expert consulting and modelling capability to businesses and government agencies facing complex dynamics in various aspects of their organization, physical plant, or resource base.
- Bios Group develops flexible software solutions and decision support tools that combine many powerful complexity science-based techniques including agent-based modeling, learning heuristics, multi-objective optimization, data mining, and genetic algorithms.
- Icosystem applies a variety of scientific techniques - some of which are proprietary - from the fields of network analysis, dynamic modeling and complexity science to simulate an economic ecosystem and analyse its prospects
- Agilis Corporation
- Multi-Agent Simulation in Social Science Applications
- In this project, we will develop a flexible distributed artificial intelligence and multi-agent based tool for modeling and simulation in the social sciences.
- Open Collaboration for Policy Modelling
- OCOPOMO is a project co-funded by the European Commission under the 7th Framework Programme, Theme 7.3 (ICT for Governance and Policy Modelling).
- see also Economics?
"Agent Based Modeling in Economics with Swarm"
Using co-evolutionary programming to simulate strategic behaviour in markets.
- by Tony Curzon Price, 1997
- This paper describes the use of a genetic algorithm (GA) to model several standard industrial organisation games: Bertrand and Cournot competition, a vertical chain of monopolies, and a simple model of an electricity pool. The intention is to demonstrate that the GA performs well as a modelling tool in these standard settings, and that evolutionary programming therefore has a potential role in applied work requiring detailed market simulation. The advantages of using a GA over scenario analysis for applied market simulation are outlined. Also explored are the way in which the equilibria discovered by the GA can be interpreted, and what the market analogue for the GA process might be.
Phd Dissertation: "An Organizational Analysis of Emergent Industry and Supply Chain Structure in Electronic Commerce Using Complex Adaptative System Modeling and the Swarm Simulation Toolkit".
- --- systems
Synthetic Environments for Analysis and Simulation (SEAS)
- The Synthetic Environment for Analysis and Simulation (SEAS) provides a customizable, World Wide Web based, collaborative LiveCase? infrastructure for policy gaming, research and development effectiveness forecasting, and leadership development. Business executives can use SEAS as the wind tunnel to test the effectiveness of corporate strategies; engineers can use it to estimate the future markets of current projects; and an business executives can simulate decisions at the strategic, tactical, or operational levels for the firm in any economy.
- --- other
- Previously known as IF (Idea Futures)
- A virtual market place for ideas.
- (previous location)
- Iterated Prisoner's Dilemma
- This site aims to be a comprehensive repository of informations on the Iterated Prisoner's Dilemma, and furthermore on the representation, study and knowledge of cooperation (and evolution of cooperation) between agents.
- Games in Education
- A model for the simulation of consumer behaviour that can be applied in an ecological economical context. The consumat is equipped with needs and abilities, and may engage in different cognitive processes, such as deliberating, social comparison, imitation, and repeating previous behaviour.
- from Bits & Pixels
- (Market simulation with autonomous agents)
- Mind Share is a market simulation where a few producers and a lot more consumers interact based on psychological motivations. This simulation shows the emergence of dominant producers by capturing mind share, a concept familiar in high technology. The simulation studies the behavior of a large pool of agents who listen to messages on what is popular.
Organizational & Social Dynamics
- --- starting points
- organizational behaviour
- --- papers
An Agent-based Approach to Study Virtual Learning Communities
- by Yiwen Zhang, Mohan Tanniru
- Proceedings of the 38th Annual Hawaii International Conference on System Sciences (HICSS'05) - Track 1 January 03 - 06, 2005 Big Island, Hawaii
- This paper focuses on agent-based approach to study the relationship between the individual behavior of participants and the overall development of a virtual community, to help people to better understand the interactive process, forecast and manage the community development. Each participant in VLCs is modeled as an agent with cognitive and social characteristics.
"Flight Simulators for Management
- by John A. Byrne,
- BusinessWeek, 1998
- Computer models may give execs previews of how decisions pan out
"Understanding Complex Social Dynamics: A Plea For Cellular Automata Based Modelling"
- by Rainer Hegselmann and Andreas Flache,
- Journal of Artificial Societies and Social Simulation vol. 1, no. 3, 1998
- The article argues that using cellular automata (CA) is a promising modelling approach to understand social dynamics. The first section introduces and illustrates the concept of CA. Section 2 gives a short history of CA in the social sciences. Section 3 describes and analyses a more complicated model of evolving support networks. The final section summarises the advantages of the CA approach.
"Status Competition and the Performance of Work Groups"
- by Christoph H. Loch, Suzanne Stout and Bernardo A. Huberman, November 1998
- A dynamic simulation model of a work group is built, where members are paid a bonus based on group performance. In addition to compensation, group members value a high status relative to their peers. Status is influenced both by contribution to group output and by non-productive, social activities of status enhancement. Group members allocate their total time between working and non-productive status enhancement, trying to maximize the combined utility from compensation and status rank.
"Modelling Socially Intelligent Agents"
- by Bruce Edmonds, May 1997
- Modelling Socially Intelligent Agents in Organisations
- An approach using evolving populations of mental models is described that goes some way to meet these concerns. It is then argued that social intelligence is not merely intelligence plus interaction but should allow for individual relationships to develop between agents. This means that, at least, agents must be able to distinguish, identify, model and address other agents, either individually or in groups.
- --- projects
- Dynamics of Adaptive Market-based Organisations.
- from BT IBS Research Group
- The scientific goal of Dynamo is to understand how the actions of self-interested (profit-seeking) agents interacting through the purchase and sale of products and services give rise to emergent collective behaviours at the system level. While the understanding gained through Dynamo will benefit many aspects of BT's business, Dynamo's more specific engineering goal is to learn how to design decentralised management systems which exploit emergent phenomena.
- EC project IST-1999-10298 (Action Line Universal Information Ecosystems)
- A Logical Framework for Ethical Behaviour between Infohabitants in the Information Trading Economy of the Universal Information Ecosystem
- This project will investigate the application of formal models of norm-governed activity to the definition, management and regulation ofinteractions between infohabitants in the UIE.
- ALFEBIITE aims to supply this enhancement with formally specified, socially motivated, anthropomorphic relations, such as trust, authority, reputation, etc.
- --- starting points
- see also Organizational Behaviour? (research on personalities)
- see also cognition
- see also Virtual Reality (Virtual Human)
- --- Journals & magazines
- An International, Interdisciplinary Journal of Complex Mental Processes
- --- papers
"Evolving Novel Behaviors via Natural Selection"
- by Alastair Channon,
- ALife VI
"Notes on the Limits to Knowledge Explored with Darwinian Logic."
- C. Marchetti,
- Complexity, Volume 3, Number 3, pp. 22-35, 1998.
- This essay explores the effects of applying Darwinian logic to the millenarian problem of limits to knowledge.
- --- books
"Neural Darwinism: The Theory of Neuronal Group Selection"
- by Gerald M. Edelman, 1988
- Uses Darwinian analogies for the brain evolution.
- --- Projects
Virtual Mattie -an Intelligent Clerical Agent
The Cyborg Syllabus
- MEME, The Art of Computer Mindmaking, etc.
- --- topics
- Emotional Intelligence in Social Simulation
- --- research groups, labs, ...
The Evolutionary Psychology and Behavioural Ecology Research Group
- at the university of liverpool
- --- people
- Douglas Hofstadter
- Melanie Mitchell
- The Artificial Evolution of Intelligent Behaviours
Edwin de Jong
- Autonomous Concept Formation.
- Ben Goertzel
- Evolvable virtual information processing architectures for human-like minds
- Computational linguistics, cognitive psychology, etc.
Hugo de Garis
- Head of the Brain Builder Group
- Anthropologist, Social Scientist, Cyberneticist, etc.
- He has explored the concept of Ecology of Mind.
- Behavioural ecology of primates, ungulates and humans, and Cognitive mechanisms and Darwinian psychology
- --- miscellaneous
- Creature Labs / Creatures
- "The latest "simulation" game from the makers of SimCity?, The Sims places you squarely in control of the lives, loves, joys and sorrows of a community ofvirtual human beings." (quoted from USA Today)
- Read also this interview of the author Will Wright.
- and "The secret behind "The Sims"", by David Becker CNET News.com, March 16, 2001
- Little Computer People
- not sure it belongs here !
To be classified
back to artificial life