CALT Encyclopedia
The Encyclopedia of Learning Approaches & Technologies

 ABSS

ABSS (Agent-Based Social Simulation)

related topics: agent technology

technologies: see artificial life simulators technologies

Events collapse

Events

Interesting articles collapse

Interesting articles

Starting point

Journals, Magazines, etc.

Articles, papers

Books

People and organizations collapse

People and organizations

Association, organizations, ...

Instituts, Labs

Companies

  • Swarm Corporation

    • Its purpose is to provide expert consulting and modelling capability to businesses and government agencies facing complex dynamics in various aspects of their organization, physical plant, or resource base.
  • Bios Group

    • Bios Group develops flexible software solutions and decision support tools that combine many powerful complexity science-based techniques including agent-based modeling, learning heuristics, multi-objective optimization, data mining, and genetic algorithms.
  • Icosystem

    • Icosystem applies a variety of scientific techniques - some of which are proprietary - from the fields of network analysis, dynamic modeling and complexity science to simulate an economic ecosystem and analyse its prospects
  • Agilis Corporation

People

Projects collapse

Projects

General Projects

  • MASSIF

    • Multi-Agent Simulation in Social Science Applications
    • In this project, we will develop a flexible distributed artificial intelligence and multi-agent based tool for modeling and simulation in the social sciences.

Environment

  • Cormas - Natural Resources and Multi-Agent Simulations

    • This site is devoted to the applied modelling of relationship between societies and their environment.This site is maintaine by the Green research unit from CIRAD. You will find here what we and our partners are doing with multi-agent systems about integrated natural resources management.

Geographically related

  • Agent-Based Crime Simulation

    • This is about a PhD research on building an agent-based model to predict rates of residential burglary using Repast Simphony.

Policy modeling

  • Ocopomo

    • Open Collaboration for Policy Modelling
    • OCOPOMO is a project co-funded by the European Commission under the 7th Framework Programme, Theme 7.3 (ICT for Governance and Policy Modelling).

Experimental Economics

  • see also Economics?
  • "Agent Based Modeling in Economics with Swarm"

  • Using co-evolutionary programming to simulate strategic behaviour in markets.

    • by Tony Curzon Price, 1997
    • This paper describes the use of a genetic algorithm (GA) to model several standard industrial organisation games: Bertrand and Cournot competition, a vertical chain of monopolies, and a simple model of an electricity pool. The intention is to demonstrate that the GA performs well as a modelling tool in these standard settings, and that evolutionary programming therefore has a potential role in applied work requiring detailed market simulation. The advantages of using a GA over scenario analysis for applied market simulation are outlined. Also explored are the way in which the equilibria discovered by the GA can be interpreted, and what the market analogue for the GA process might be.
  • Phd Dissertation: "An Organizational Analysis of Emergent Industry and Supply Chain Structure in Electronic Commerce Using Complex Adaptative System Modeling and the Swarm Simulation Toolkit".

  • --- systems
  • Synthetic Environments for Analysis and Simulation (SEAS)

    • The Synthetic Environment for Analysis and Simulation (SEAS) provides a customizable, World Wide Web based, collaborative LiveCase? infrastructure for policy gaming, research and development effectiveness forecasting, and leadership development. Business executives can use SEAS as the wind tunnel to test the effectiveness of corporate strategies; engineers can use it to estimate the future markets of current projects; and an business executives can simulate decisions at the strategic, tactical, or operational levels for the firm in any economy.
  • --- other
  • Foresight Echange

    • Previously known as IF (Idea Futures)
    • A virtual market place for ideas.
    • (previous location)
  • IPD

    • Iterated Prisoner's Dilemma
    • This site aims to be a comprehensive repository of informations on the Iterated Prisoner's Dilemma, and furthermore on the representation, study and knowledge of cooperation (and evolution of cooperation) between agents.
  • Games in Education

Marketing

  • Consumat

    • A model for the simulation of consumer behaviour that can be applied in an ecological economical context. The consumat is equipped with needs and abilities, and may engage in different cognitive processes, such as deliberating, social comparison, imitation, and repeating previous behaviour.
  • mindShare

    • from Bits & Pixels
    • (Market simulation with autonomous agents)
    • Mind Share is a market simulation where a few producers and a lot more consumers interact based on psychological motivations. This simulation shows the emergence of dominant producers by capturing mind share, a concept familiar in high technology. The simulation studies the behavior of a large pool of agents who listen to messages on what is popular.

Organizational & Social Dynamics

  • --- starting points
  • organizational behaviour
  • --- papers
  • An Agent-based Approach to Study Virtual Learning Communities

    • by Yiwen Zhang, Mohan Tanniru
    • Proceedings of the 38th Annual Hawaii International Conference on System Sciences (HICSS'05) - Track 1 January 03 - 06, 2005 Big Island, Hawaii
    • This paper focuses on agent-based approach to study the relationship between the individual behavior of participants and the overall development of a virtual community, to help people to better understand the interactive process, forecast and manage the community development. Each participant in VLCs is modeled as an agent with cognitive and social characteristics.
  • "Flight Simulators for Management

    • by John A. Byrne,
    • BusinessWeek, 1998
    • Computer models may give execs previews of how decisions pan out
  • "Understanding Complex Social Dynamics: A Plea For Cellular Automata Based Modelling"

    • by Rainer Hegselmann and Andreas Flache,
    • Journal of Artificial Societies and Social Simulation vol. 1, no. 3, 1998
    • The article argues that using cellular automata (CA) is a promising modelling approach to understand social dynamics. The first section introduces and illustrates the concept of CA. Section 2 gives a short history of CA in the social sciences. Section 3 describes and analyses a more complicated model of evolving support networks. The final section summarises the advantages of the CA approach.
  • "Status Competition and the Performance of Work Groups"

    • by Christoph H. Loch, Suzanne Stout and Bernardo A. Huberman, November 1998
    • A dynamic simulation model of a work group is built, where members are paid a bonus based on group performance. In addition to compensation, group members value a high status relative to their peers. Status is influenced both by contribution to group output and by non-productive, social activities of status enhancement. Group members allocate their total time between working and non-productive status enhancement, trying to maximize the combined utility from compensation and status rank.
  • "Modelling Socially Intelligent Agents"

    • by Bruce Edmonds, May 1997
    • Modelling Socially Intelligent Agents in Organisations
    • An approach using evolving populations of mental models is described that goes some way to meet these concerns. It is then argued that social intelligence is not merely intelligence plus interaction but should allow for individual relationships to develop between agents. This means that, at least, agents must be able to distinguish, identify, model and address other agents, either individually or in groups.
  • --- projects
  • Dynamo Project

    • Dynamics of Adaptive Market-based Organisations.
    • from BT IBS Research Group
    • The scientific goal of Dynamo is to understand how the actions of self-interested (profit-seeking) agents interacting through the purchase and sale of products and services give rise to emergent collective behaviours at the system level. While the understanding gained through Dynamo will benefit many aspects of BT's business, Dynamo's more specific engineering goal is to learn how to design decentralised management systems which exploit emergent phenomena.
  • ALFEBiiTE

    • EC project IST-1999-10298 (Action Line Universal Information Ecosystems)
    • A Logical Framework for Ethical Behaviour between Infohabitants in the Information Trading Economy of the Universal Information Ecosystem
    • This project will investigate the application of formal models of norm-governed activity to the definition, management and regulation ofinteractions between infohabitants in the UIE.
    • ALFEBIITE aims to supply this enhancement with formally specified, socially motivated, anthropomorphic relations, such as trust, authority, reputation, etc.

Evolutionary Psychology


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