CALT Encyclopedia
The Encyclopedia of Learning Approaches & Technologies

 artificial life

Artificial life

Sub topics:

related topics: agent technology

Note: The content of this page originates from http://www.insead.edu/CALT/Encyclopedia/ComputerSciences/AI/aLife.htm

Events collapse

Events

  • ECAL'2005

    • VIIIth European Conference on Artificial Life
    • Monday 5th to Friday 9th September 2005, University of Kent, Canterbury, Kent (UK)
  • Workshop 2001 - Agent-Based Simulation II

    • Passau, Germany, April 2-4, 2001
    • The workshop is intended to offer a forum for all interested in agent-based simulation to discuss methodologies, techniques and applications.
  • SAB2000

    • From Animals to Animats
    • The Sixth International Conference on the Simulation of Adaptive Behavior
    • 11 - 15 September 2000, Paris, France
    • The purpose of this conference is to bring together researchers in neurosciences, ethology, cybernetics, artificial intelligence, robotics, and related fields to improve our understanding of the behaviors and underlying mechanisms that allow animals and, potentially, robots to adapt and survive in uncertain environments, and to simulate those mechanisms in robots and autonomous synthetic systems.
  • ECAL'99

    • 5th European Conference on Artificial Life
    • Swiss Federal Institute of Technology in Lausanne (EPFL)
    • September 13-17 1999
  • GECCO-99

    • Genetic and Evolutionary Computation Conference
    • Orlando, Florida, USA
    • July 13 - 17, 1999
  • CFP:Evolutionary Computation in Medicine, Special Issue of AIM

    • Submission of tentative title and brief abstract: December 15, 1998
    • Eytan Ruppin, Department of Computer Science, School of Mathematics, Tel-Aviv University
  • SwarmFest '99

    • The Third Annual Meeting of the Swarm Users Group
    • Los Angeles, March 27 - 29, 1999
  • SAB 98

    • FROM ANIMALS TO ANIMATS
    • Fifth International Conference of The Society for Adaptive Behavior.
    • 17 - 21 August 1998, Zurich, Switzerland
  • Artificial Life VI

    • Sixth International Conference on Artificial Life
    • "Life and Computation: the Boundaries are Changing",
    • University of California, Los Angeles, June 26-29, 1998
    • (the Proceedings)
  • ECAL 95

Discussion forum

Interesting resources collapse

Interesting resources

Starting Points

Journals, Magazines

Papers, and articles

Books

People and organizations collapse

People and organizations

Association

Instituts, Labs

People

Projects collapse

Projects

  • TechnoSphere

    • TechnoSphere? is a 3D virtual world that is accessed via the Internet.
    • It has a World Wide Web interface that allows people to construct artificial life-forms from component descriptions and place them in the world. The life-forms grow and evolve over time and regularly send messages, images and animations back to their creator by email.
  • InfoSpider (Arachnid)

    • by Filippo Menczer and Rik Belew, the University of California, San Diego.
    • The name stands for "Adaptive Retrieval Agents Choosing Heuristic Neighborhoods for Information Discovery."
    • The idea is based on ecology-inspired artificial life models in which a distributed population of intelligent information agents (infospiders) survives by searching and retrieving documents online, on behalf of the user, in networked information environments such as the Web.
  • Universal Information Ecosystems (UIE)

    • The Universal Information Ecosystems (UIE) proactive (EC) initiative is aimed at exploring and validating new technologies and scenarios that can turn the complex information infrastructure as it is emerging today into a rich, adaptive, responsive and truly open environment.

Other references collapse

Other references

  • Demeter

    • Learn how you can create software which is easy to maintain and evolve using Adaptive Programming (AP).
  • LEGO MINDSTORMS

    • LEGO MINDSTORMS lets you to design and program real robots that do what you want them to. You can create everything from a light-sensitive intruder alarm to a robotic rover that can follow a trail, move around obstacles, and even duck into dark corners.
    • see also the CAB (Construction kits made of Atoms & Bits) project
  • Sony entertainment robot

    • read also Japanese snap up Sony's robot dog
    • by (Bloomberg News), CNET News.com, June 1, 1999
    • Sony sold all 3,000 of its new AIBO puppy-sized robot dogs in just 20 minutes when the mechanical pets began selling over the Internet in Japan.
    • see also AIBO
  • "ROBOKONEKO" (Kitten Robot)

    • The main aim of the CAM-Brain Project is to build/grow/evolve an artificial brain by 2003 with a billion artificial neurons. As an intermediate step, an artificial brain with 64,000 evolved neural network modules (each module has up to 1,152 neurons) evolved at electronic speeds inside special FPGA based hardware called a CBM (CAM-Brain Machine) is being developed. This brain will be used to control the behaviors of a kitten robot that is called Japanese "Robokoneko" (= robot child cat).
  • International Society of Information Fusion

    • Addresses the field of Multi-Sensor, Multi-Source Information Fusion.
  • Universal Information Ecosystems (UIE) brokerage service

    • UIE is a brokerage service has been set up to facilitate the forming of partnerships for the Call on the Universal Information Ecosystems proactive initiative.ization and automation. Neugents are able to detect sophisticated patterns in large datasets using advanced self-learning and pattern recognition technologies. These technologies grew out of efforts to understand how the human brain learns and organizes information. Neugents learn, they adapt and they get smarter the more you use them.
  • Webmind

    • from IntelliGenesis
    • Webmind is a Java-based software system that evolves its own "digital intuition," which it uses to pose and answer questions. It deals with textual and numerical information on an equal footing, freely making generalizations that span different types of data.


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