related terms: games, learning, virtual reality, RPG
| Feeds |
|---|
Feeds
| Highlights |
|---|
Highlights
EIS Simulation Game
CALT:L2C project
| Introduction |
|---|
Introduction
related topics: business simulation games, education games, soft-skills simulation, etc.
| Presentation |
|---|
Presentation
In the real world, one of the very natural way of acquiring knowledge in a domain is to be immerged in a situations related to this domain and to practice. This mode of acquisition (the learning by doing) while somewhat very efficient for the transmition of operational knowledge, is however difficult to implement in the case of a courseroom.
In the context of businness education, where the amount of operational knowledge to transmit is very important, two solutions have been found :
The business cases
The business simulation games
Historically, the first medium to be used was the play card (or other simular stuff), followed later (during the '50) by the use of the computer. By now, due the the drop of the cost of computer and the explosion of its functionality (multimedia, networking), the businness games domain and the computer should be definitively associated .
INSEAD, conscious of the advantages of the later medium as a very efficient tools for learning (and complementary to the former one), has for a long time invested in the design and in the use of business games for teaching education. Therefore, as a early adopter, INSEAD can claim to have now an edge on this domain that will be best illustrated by the different business game projects running at INSEAD, in complement to the business cases designed at INSEAD.
| Events |
|---|
Events
Serious Games on the Move International Conference
Narrative AI and Games at AISB’06
Apply Serious Games Convention 2008
Towards Best Practice: Designing & Developing Serious Games for Learning & Communications
The L'Oréal e-Strat Challenge'2007
Gaming, Wikis, Simulations & More
| Starting points |
|---|
Starting points
A Collaborative Classification of Serious Games
SGX : The World of Simulation/Gaming
e-Learning Centre -- Simulation
Stumbled Upon: Airport Security
| Interesting documents |
|---|
Interesting documents
Enterprise Communication Meets the World of Warcraft
IBM Innov8: 3D Serious Game To Develop Business Skills
Potencials of games and digital game-based learning
A New Type of Game Turns Web Surfing Into All-Out Information Warfare
Microsoft Talks Games for Change
Serious games help develop business skills
Training Games and Simulations - in Search of the 'Wow!'
Les entreprises se convertissent aux jeux vidéo « sérieux »
Gamers get taste of refugee life
SimCity Societies Teams Up With British Petroleum
More video games, fewer books at schools?
Google uses games to snoop on users
Future games to harness players' collective wisdom
Courses that Crack the MBA Mold
Quand le jeu incite les salariés à se dépasser
In corporate 'Spy Game,' work equals play
Trends 2006: eLearning Goes Informal And Moves Closer To The Worker's Job
Des managers formés sur simulateur
What's wrong with serious games?
Business Solutions: Better Training Through Gaming
U.N. video game feeds the hungry
Simulations: The Next Generation of E-learning
"Ikea teste le recrutement par 'Simulation'"
Simulation: An Interactive e-Learning Trend
Game-Based Learning: How to Delight and Instruct in the 21st Century
Six Criteria for Building Educational Simulations
Simulation: bringing e-learning to a new level
"Video Gaming, Education and Digital Learning Technologies Relevance and Opportunities"
Game-Based Learning: A Different Perspective
Towards a Generic Environment for the Design of Serious Games
CACM Special Issue: Creating a science of games
A Proposal for Accelerating the Implementation and Development of Video Games in Education
Nicolas Manin, Sebastien George, Patrick Prevot (2006); Virtual Learners' Behaviours in Educational Business Games
Special Issue on Games for Design and Engineering Education
Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless
MMOGs as Learning Environments: An Ecological Journey into Quest Atlantis and The Sims Online
Collaborative games: lessons learned from board games
Changing the Game:What Happens When Video Games Enter the Classroom?
Modelling and Simulating Process-Oriented Knowledge Management
Games, Motivation, and Learning: A Research and Practice Model
Malone, T.W.,&Lepper, M. R. (1987). Making learning fun:Ataxonomy of intrinsic motivations for learning.
Gaming for Learning On-Ramp Paper
Game-Based Learning by Kurt Squire, University of Wisconsin-Madison
A study of adult engagement with constructivist computer games
Brandon Hall: E-Learning Simulation Products and Services 2004
Games and Simulations in eLearning
Simon Egenfeldt-Nielsen (2005)
Simulation & Gaming: An International Journal of Theory, Practice, and Research
| People and organisations |
|---|
People and organisations
Centre for Process Management and Simulation
The Maricopa Center for Learning and Instruction (MCLI)
Laboratoire ICTT (Interaction Collaborative Téléformation Téléactivités)
The Games, Learning, and Society group
| Companies |
|---|
Companies
Strategic Management Group, Inc.
Applied Simulation Corporation
TPLD (Team Play Learning Dynamics)
| Projects |
|---|
Projects
Serious Games Cluster and Business Network
GaLA (Games and Learning Alliance)
ENGAGE Learning (European Network for Growing Activity in Game-based learning in Education)
| Systems |
|---|
Systems
Educational Software Institute, Inc.
Simulation Station Project S.I.M.
| Other |
|---|
Other
| To classify |
|---|
To classify
back to HomePage