AtGentive
Attentive Agents for Collaborative Learners

European commission: ist research programme

 Workshop PM 2006

Workshop PM 2006: Meeting for technology-enhanced learning projects from IST call 4, 6-7 february 2006

The event was organised by the "Learning and Cultural Heritage" unit of the European Commission, Directorate-General "Information Society and Media".

Aim of the meeting was to offer participants in new technology-enhanced learning projects a framework for the exchange of knowledge, for discussing shared research topics and for getting information on administrative issues related to EU-funded research.

url: http://cordis.europa.eu.int/ist/telearn/pm2006.htm

AtGentive Presentation

Thierry Nabeth, Albert A. Angehrn (2006);
AtGentive: Attentive Agents for Collaborative Learners, Powerpoint presentation;
Workshop PM 2006
a description
; projects: (WP1);
download: (ppt 3.251Mb)
Thierry Nabeth, Albert A. Angehrn (2006);
AtGentive: Attentive Agents for Collaborative Learners;
Workshop PM 2006
a description
; projects: (WP1);
download: (pdf 27Kb)

Projects presented collapse

Projects presented

see also: fp6 projects

Learning resources, brokerage, curiculum mapping

  • CALIBRATE Project

    • follow up of CELEBRATE project
    • Enable Schools to easily locate and access collections of learning resources a European level
    • Make the connection easier to repositories
    • Develop curriculum mapping tool for teachers
  • iCamp project

    • Addresses interoperability issues for collaborative and constructivist systems (iCamp spaces: open virtual learning environments)
  • LT4L project

    • Language technology for eLearning (for multilingual LMS, including Czech)

Interactive digital TV

  • ELU project

    • iDTV (interective digital TV) for eLearning
    • coordinator: ORT
  • LOGOS project

    • Innovative Ubiquitous environment

Learning organisations, competence building

  • APOSDLE project (IP)

    • Advanced Process-Oriented Self-Directed Learning Environment
  • KP-Lab project (IP)

    • Creating a learning system aimed at facilitating innovative practices of sharing, creating and working with knowledge in education and the workplace.
    • the role of artefacts in collaboration
  • PROLIX project

    • Align learning management with business process, in order to support improving the competencies of employees.
    • System Time2Competency
  • TenCompetence project

Collaborative learning, communities of practices

  • COOPER project

    • The aim is to support individual and collective competence building.
  • LEAD project

    • Technology-enhanced Learning and problem solving Discussions: Networked Learning Environments in the Classroom
    • Design Discussion Support Systems
  • L2C project

    • Learning to collaborate
    • note: INSEAD is the coordinator
  • PALETTE project (IP)

    • Pedagogical sustained Adaptive Learning Through the exploitation of Tacit and Explicit knowledge
  • ...

Learning and teaching music and math

  • i-Maestro project
  • VEMUS project
  • ReMATH project

Computer games and mobile devices

  • UNITE project

    • Socio-constructivism approach.
    • Develop peddagogical framework & technologies to foster enquiry/discovery learning and autonomous learning
  • eMapps.com project

    • Explore the use of cometitive games and digital maps. Concept of alternate realities.
    • Will develop a Web-based game playing platform.
    • children are able to develop their own content
    • web site
    • note: CELN is a participant in this project
  • mGBL project

    • mobile game-based learning

Learning experiences and psychological issues

  • ARISE project

    • Augmented reality
  • ARGUNAUT project

    • Tools that assist tutors in visualizing e-discussion as an aid for their moderating tasks.
    • May use tools developed in previous project such as Digalo argumentative map
  • ATGENTIVE project

    • Our project !!!
  • eCIRCUS project (not presented in this workshop)

    • Education through characters with emotional intelligence and Role Playing capabilities and social interaction
  • ELEKTRA project

    • computer game technlogy in storytelling, information visualisation and interactivity
    • It will design a 3D game based virtual learning environment

Miscellaneous

Dissemination

Avoid: Funded by the European Commission.

Use instead: Co-funded by the European Union via The IST Research programme.

Sites related to the dissemination

Other


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