related topics: business simulation games, education games, soft-skills simulation, etc.
In the real world, one of the very natural way of acquiring knowledge in a domain is to be immerged in a situations related to this domain and to practice. This mode of acquisition (the learning by doing) while somewhat very efficient for the transmition of operational knowledge, is however difficult to implement in the case of a courseroom.
Historically, the first medium to be used was the play card (or other simular stuff), followed later (during the '50) by the use of the computer. By now, due the the drop of the cost of computer and the explosion of its functionality (multimedia, networking), the businness games domain and the computer should be definitively associated .
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