Archive for the ‘virtual worlds’ Category

Virtual worlds timeline (with dipity)

 

A timeline provided by Dipity, and in that case displaying the evolution of virtual worlds:

see the link at: dipity:Virtual_Worlds

Q&A: Jackie Fenn, Gartner VP and Fellow, on Public Virtual Worlds and the Hype Cycle

 

An interesting blog posting in Virtual Worlds News reporting a conversation with Jackie Fenn, vice president and Gartner Fellow, who has been authoring the emerging trends hype cycle report for 13 years for her take on where public virtual worlds fit in.

So this year we’ve put [virtual worlds] moving down towards the Trough of Disillusionment. The question now is does it pull out of the trough and into adoption or is there another round of hype?”

 

Read the blog posting at: Q&A: Jackie Fenn, Gartner VP and Fellow, on Public Virtual Worlds and the Hype Cycle; Virtual Worlds News ; August 13, 2008

The Ups and Downs of virtual worlds. Latest trends by Gartner

 

Gartner,  a world’s leading information technology research and advisory company, had been one of the most entousiastic company about the trends towards virtual worlds such as Seconf Life. Its latest conclusions are less entousiastic:

“Nine out of ten business forays into virtual worlds fail within 18 months”

 

Yet Gardner is far from having abandonned all hope about the future of virtual worlds:

“By 2012, Gartner estimates that 70 per cent of organisations will have established their own private virtual worlds and predicts that these internal worlds will have greater success due to lower expectations, clearer objectives and better constraints. “

 

read more at:

Gartner Says 90 Per Cent of Corporate Virtual World Projects Fail Within 18 Months
Success Requires Clear Objectives, Focus on Users and Realistic Expectations
Egham, UK, May 15, 2008 —